Where to Get Second Seals Growth Types Affect Stat Boosts However, if he is reclassed into a Mage, his 0% Mag growth will be added to the class growth rate of 25%, finally giving him a 25% chance to gain a point of Mag per level up. For example, Boucheron has a Mag growth of 0% and Axe Fighter also has a Mag growth of 0%, meaning he will never gain a point of Mag as he levels up in this class. However, their class can influence their growth rates. All Class Stat Caps ClassesĪside from their own growth rates, classes also have stat caps that won't allow units to further gain stats once they reach these caps.Ĭharacters listed here have a stat growth of over 40 in the respective stat section with the exception of HP being based on 75+ All Characters With Multiple High Stat Scalings CharacterĬharacter growth rates are fixed, and there is no known way of changing them ingame. Higher numbers mean the stat is more likely to increase with each level up.Ĭlass growth rates are added to character growth rates to determine their actual growth rate. This also means that units with a unique 300 SP B slot have a higher score potential than units without, as there is currently no inheritable B slot over 240 SP.These are the growth rates of all the characters in the game given as a percentage chance.Most unique passives score 300 SP, though some score 200 SP - it's good to check if you're unsure! Unique weapons score 400 SP, unique Assists score 400 SP except for Legendary Chrom’s To Change Fate!, which scores 500 SP.Assuming all other things are equal, a unit with a generic weapon can score just as highly as a unit with a prf weapon by equipping a 300 SP A and C slot skill.‘Rally+ skills’ are Rally skills with a plus sign on them (such as Rally Up Atk+ or Rally Spd/Def+) for the Assist Slot and score a whopping 400 SP, which is a dramatic improvement over a 150 SP skill like Reposition.For example, Aether costs 750 SP to learn on a unit like Clair, but still only counts as a 500 SP skill. Base SP Score does not include the extra 0.5x cost of inherited skills.Unfortunately, most high scoring SP skills are premium fodder, such as Blue Flame, Ruptured Sky, Rally Atk/Def+, Threat. For this reason, it is imperative to equip fully maxed sacred seals that correlate with higher scoring skills, such as Close Def, Quick Riposte, or Atk Tactic. Sacred seals also have an SP cost equal to that of the associated skill. Therefore, if your unit is lacking in some SP areas (like say, having a refined generic weapon rather than a prf weapon), they can make up for it by increasing SP costs throughout the rest of their build. However, it’s important to keep in mind that the ultimate score takes total SP costs of a build, not individual SP costs of each skill. Your unit’s score gains points for each 100 SP in their build. Therefore, a skill with a 500 SP cost scores better than a skill with a 400 SP cost, but a skill with a 240 SP cost scores the same as a skill with a 200 SP cost. Like Base Stat Total, SP costs are organized in ‘bins’ and their bins are categorized by the 100s. SP Cost is the SP total of all the skills, the weapon, and the sacred seal that your unit has equipped. This is where things start getting a little complicated. Additionally, there are no Duel Armor skills in the game. Note that all inheritable Duel skills only cap out at 180 BST. Duel Legendaries such as Legendary Leif have this effect as part of their Legendary Bonus, while Duel skills like B Duel Flying can be inherited to certain units to raise their Base Stat Total to 170. Some skills allow units to score as if they have a higher Base Stat Total than they actually do. Each BST ‘bin’ in your increases your unit’s individual score. For example, the Flame Emperor scores in the 180 bin once their bane is removed at +1, despite their BST being 181. You can easily see any unit’s stat total on their associated page on Gamepress.īST is divided into ‘bins’ every 5 points. Further merges and stat boosts do not count. Resplendent heroes' additional stats do not count toward a unit's BST. If a unit is merged to +1, the removal of the bane counts toward BST, so the initial merge grants a unit +3 points to their total (+4 points if the boon is a 'superboon', or a +4 boon). Base Stat Total ('BST') is the total of each of your unit’s stats with no weapons, skills, or dragonflowers.
0 Comments
Leave a Reply. |